Pre-Order the Early Access of TaleSpire and get access to the End of March Beta
Latest Updates from Our Project:
It Shipped!
almost 4 years ago
– Sun, Apr 18, 2021 at 01:33:01 AM
In all the hubbub of Steam and support, we hadn't yet taken a moment just to take a breath and come natter. It's past time.
Steam shenanigans aside, the release went really well. The servers have held up, and the response from players has been delightful. We did try working after getting a few hours sleep after but we were too jittery for anything sane to result from that :)
Today has been much more standard fare. We've fixed a bunch of small bugs and will have our first post-release patch out by the time I've finished writing this.
We should organize another dev-stream in the near future. It would be lovely to have a catch-up again.
Thank you for getting us here. It's early days yet, but the graphs on Steam are suggesting that we'll be able to continue doing this for quite and while yet, which is another dream come true.
Have a great weekend folks!
Early Access Release Date and Pricing
almost 4 years ago
– Sat, Mar 20, 2021 at 10:23:47 PM
Early Access 14th of April 2021
Hi everyone.
We are at a point with the Chimera build that we're comfortable announcing TaleSpire Early Access public release date. That date is the 14th of April 2021, but it will go live for you backers two weeks earlier than that on the 31st of March.
Those two weeks will give us all time to kick the tires and test the more critical systems. Hopefully, nothing too scary will crop up in that time. All the boards and campaigns you have already made will be available in the Early Access, and there will be a one-click process to upgrade them from the beta format to the new one.
The game will be made available for purchase on Steam for 25USD(24.99) (with regional pricing as per Steam's standard conversion)
Once the Early Access is out, we will continue with the regular update schedule with new miniatures, tiles, props, and features. It's very likely that there will also be plenty of hotfix patches during the first few weeks post-release.
As the dust settles, we will also be working on finishing Kickstarter-specific rewards. So expect to hear more about those in the coming months.
This next month will be a wild one, so we'd like to take this opportunity to thank you once again for backing TaleSpire and giving us this shot to make our little game a reality!
Warmest regards,
The whole Bouncyrock team
Summary Week 05-09
almost 4 years ago
– Wed, Mar 03, 2021 at 11:59:59 PM
Hello everyone!
A bit of a smaller update summary this month as we've been mainly working on the Chimera build. This also includes the art team as they've been working on cleaning up the current assets in-game and readying assets for the new prop system. They did release one new Expansion set, however!
Baggers wrote up a log about some of the backend changes for the upcoming board format. [DevLog 259]
We also did an update today going through some of the workflow changes in the building system. [DevLog 260]
We're getting so close to having a testable version of Chimera! Thank you so much for reading, watching, and for all the continued support.
Till next time!
Best regards,
The Bouncyrock Team
Summary Week 01-04
about 4 years ago
– Mon, Feb 01, 2021 at 02:24:22 AM
Greetings everyone!
Back with another summary, this time spanning our time since the dawn of the new year. It took a little bit of time to get back into the rhythm of things. But, this month does feature a couple of exciting asset packs, a bunch of new ambient tracks, and a whole lot of progress on the Chimera build.
This featured a pretty large merge getting the prop system (more on this in a later summary) into Chimera Propper and fixed a whole slew of bugs associated with the things rewritten.
It also gave us the basis for setting Keybindings:
KeyBindings
And Mesh LODs for shadows + Fog of war/Line of sight.
This is one I'm personally incredibly excited about. No longer do you have to move the camera out of the way of invisible colliders to be able to move your character in a forest or highly dense areas.
Pixels are'a picki'n
Board management, Zone loading, and board sharing[DevLog 257]
Worth a read to look at some of the challenges associated with shared content and related database things. [DevLog 257]
Disclaimer: These additions to the Chimera build is not available in the beta-build (Dragon). We're hoping to have a separate branch for doing Chimera testing soon as we start doing more internal play sessions.
I think that's it for this summary. Thank you so very much for reading and keeping up to date on the project. You folks are awesome!
Best regards,
The Bouncyrock Team
Summary Week 48-51
about 4 years ago
– Mon, Dec 21, 2020 at 11:49:20 AM
Greetings once again!
Another summary! and the last one for 2020.
Coding-wise we've continued work on the Chimera build. Things are starting to come together. Baggers has got the new lights working with the Rendering system. Enabling us to place lights without a GameObject representation: (DevLog 248, DevLog 249). This came about shortly after fixing some issues with the new Physics Engine (DevLog 247) and getting the line of sight/fog of war prototype working! (DevLog 245, DevLog 246).
The prototype using marching cubes mesher for fog-of-war:
I've continued work on things like usability, tutorials, and localization. One of which I demoed a bit in DevLog 244 ditching the old Help panel for a bottom help bar.
This also shows Cursor changes, which should help indicate interactions etc. I'm writing a dev-log on the subject of the tutorials and localization which will drop at the end of the year or early next year.
The final mention on the Chimera side is props. We're close to porting the props experiments into Chimera. This has been a long time coming, and it's something we're quite excited to see fully integrate. Baggers have started working on the data representation and rumors has it he's able to create and delete props using the tool experiments I created earlier. More on this later, but for now, moving into the content side of things!
Holiday Booster Pack
Early in the month, Ðwarf released a booster pack for the holidays. We sure hope to see some encounters with the most festive imposter, the gift'ed Mimic.
Heckbo also released a new tileset! And it's a big one! (also featuring miniatures and music by Ðwarf)
Desert Village Expansion Set
Find shelter and good trade in the humble, yet, marvelous Desert Village. This is one of the largest tilesets we've released with over 60 new pieces, some animal miniatures, and a couple of music tracks to boot.
We're about to take a Bouncyrock wide week off starting tomorrow. 2020 has been an interesting year, to say the least. We've been incredibly fortunate to be able to work on this project and to have the pleasure of seeing people play and build using TaleSpire. Thank you all so very much for your support! It's been amazing!
We'll be back on here in a week to continue working on Chimera and more content for the current builds. Looking forward to 2021 and the things it might bring for TaleSpire!
Best wishes! and stay safe during the upcoming festivities!